Visualization of the new standard tram stop for the city of Basel, the winning entry by designers Stauffenegger + Stutz. The video is a revision of the one originally shown at the 2006 press conference. This allowed me to further experiment with cinematographic effects such as the Vertigo
Shot and depth of field blur.
I created the 3D models and textures, which we could then use for print and motion. After that I put the models in different animated city scenes built from panoramic photos, since it was important to see how the design works in the context of historical buildings. The night scene shows how the construction becomes an island of light for people who have to wait.
samluescher: #Spotify selects for my evening run: Goth Rock@150 steps/min. ★★★☆☆ for solving my bpm problem while inspiring angst of the cold, big world. Dec. 16, 2015
samluescher: #Bash #timesaver of the day: `alias short="that-command-I-type-500-times-a-day"` in ~/.bash_profile; now just type "short" 500 times. Aug. 14, 2014
samluescher: @hairyjewbear slow response, sorry I'm not an active twitter user. Form designer updated, should work fine again with a modern django! April 17, 2014
samluescher: Bye bye #skeuobashing, no more leather + canvas – and we don't even have to pay for it. Thanks Apple. Oct. 22, 2013
samluescher: Hard lesson learned [again]: real world just doesn't align with a video feed, a projector AND a virtual world at the same time. #dirtyhacks April 15, 2013
samluescher: So if there are only 15,700 Google results for #SoMoClo, there must still be at least a couple of startup ideas in there, right? April 9, 2013